| | | Inebriate
       
Group: Guild Members Last Login: Yesterday @ 1:23:10 PM Posts: 72, Visits: 1,547 |
| Kaidelia (6/11/2008) Spell interrupt resist is tied to Fade though, right? I wonder how long it lasts after you fade.
I'd assume it just lasts while fade is up, which is 10 seconds. Now if they would just make reactive fade a pvp set bonus... |
| | | | Pilsner Prophet
       
Group: Guild Members Last Login: Today @ 8:44:18 AM Posts: 158, Visits: 1,667 |
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Brew Disciple
       
Group: Brewmasters Last Login: Yesterday @ 2:01:03 PM Posts: 2,142, Visits: 13,523 |
| We'll be increasing Mind Flay's coefficient (base) by roughly 30% to start, and allow Mind Flay to crit. We may also do some tuneups to the Shadow tree as well, but as other players have mentioned the tree is really not the problem, just the base spells not scaling.
Hopefully we can get the new Mind Flay in the next build, but allowing it to crit involves rebuilding the spell completely, which may take some time.
^ blue ^
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Brew Disciple
       
Group: Brewmasters Last Login: Yesterday @ 2:01:03 PM Posts: 2,142, Visits: 13,523 |
| Here's how guardian spirit works: (tested last night on newly holy Rym!)
3 min CD, inst cast
You put it on, and you get +40% healing on that target for 10s. Plus, it also works as a combination of cheat death and prayer of mending. So if a blow would kill the target, the Guardian Spirit buff absorbs it and it does zero damage, the spirit fades and then heals the target for 1.2k ish. It healed for 1237 with Sam's gear and in healing spec. Not sure if it can crit, but I would think so, since mindflay and all that can crit now.
So, as far as raiding pve, it's useful mainly for the +40% healing. That better save the tank, or else just stopping 1 killing blow won't really help, cause he'll die from the next. Honestly this would be cool if you could hook it up like old whispercast and if the tank pressed a macro that said /w Schwerpunkt GUARDIAN SPIRIT that it would cast it, giving the tank a new OH SHIT button.
Re: new holy concentration. This is nuts. It's almost kind of bad for pve because the SIXTY percent haste makes your FH under 1 second (and therefore screwed by the GCD) but who cares when you should be casting 1 second GH's for 6k. The thing is, with all the changes to mana regen, this will drain your mana FAST. It's almost a pvp skill. 6k hps is.... uh nuts. But it's not controllable when it occurs, so that kinda blows.
So you're healing someone in no risk of dying and you get it -- yay, my next heal is free, good, but now the 2nd and 3rd are at 60% haste. uh... I guess I can use on other people? But now I've just blown 2 GH's worth of mana (no downranking any more) in 2 seconds. Now I have less mana... and when I really need the haste to save the tank, I may not have holy conc (or mana!). Also it seems to only speed up heals 2 and 3. Hmmm.
The reason holy conc in BC is good is that you never don't want a free heal -- in fact if you are smart you can make it a lot more than a free heal with judicious use of 5SR. But now you have 60% haste! I guess you could just do the first heal as normal, and then wait out the haste buff using other things (like renew, PWS, POM, COH, etc...) but that seems kinda weird to take a talent that helped your efficiency to one you have to work around to prevent it from destroying your efficiency.
Lightwell: kinda decent now. The effect only goes off if you take 30% of your hp as damage, and you can click it during a cast without interrupting the cast. This means that you really can put this near the tank, and he can use it. Sure, if he gets rocked for 30%, it'll go off -- but maybe it will help him not go under 30%! And the melee can use it.
Serendipity: don't think this works. It didn't seem to restore any mana, and I didn't see anything in the combat log. This would help fix holy conc of course, because if you did overheal massively, you'd get back 60%.
Discipline: pretty nice. Basically you are a good single target healer. You put up PWS (which now restores mana to you, and has like 2-3 talents to buff it) and then all your spells get +6% crit on target, which is pretty sweet since you get Divine Aegis to put shields on your target for crits! You could probably run down and get inspiration at 80 too, since you want Divine Fury and Improved Healing too. Then you just slam GH into the target, keeping up grace and sparking Aegis shields. Renew PWS after 15s so you keep up with 6% crit.
Here's what grace does: reducing the targets damage by 1% stacking 3 times. And, penance is a weird HOT, it hits immediately for the first tick (instantly applying grace!) and then 2 more ticks each 1s. It's really good for those times where you say "I need healing on that target NOW and I also want some HOT on it too" Plus each tick can crit, therefore creating Aegis shields.
Oh, and you get back 2.5% of your healing as mana from all GH, FH and penance healing (not renew, boo) AND 25% of the damage absorbed by PWS and Aegis shields is returned to you. This is a lot.
You get a ton of percentage based healing/damage boost in disc too: 5%, then 4%, then 6% of your spirit, then improved innerfire improves its amount by 30%, then you get 5% haste from enlightenment, in addition to 5% sta/int/spi. Overall, disc seems more synergistic than holy right now -- both have amazing abilities, but disc's works together better.
Haha, oh, reflective shield crits now, haha.
Talent spec for disc at 80.
Also, the super duper overpowered Mark of Divinity seems to be MIA. Weak!
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Brew Disciple
       
Group: Brewmasters Last Login: Yesterday @ 2:01:03 PM Posts: 2,142, Visits: 13,523 |
| LAME:
Improved Spirit Tap - Changed to "Your Mind Blast and Shadow Word: Death critical strikes increase your total Spirit by 5/10%. For the duration, your mana will regenerate at a 10/20% rate while casting. Lasts 8 sec."
Renewed Hope - Increased critical effect down to 2/4% from 3/6%.
Twin Disciplines - Now only increases spellpower on instant spells.
Borrowed Time - Now reduces base global cooldown by 3/6/9/12/15% instead of .5 sec off the global cooldown.
Twisted Faith - Now increases all spellpower by 2/4/6/8/10% of your Spirit, down from 6/12/18/24/30%.
Divine Hymn - Now "You recite a Holy hymn, causing the closest 10 enemies within 0 yards to become incapacitated for 20 sec., and heals the closest friendly targets within 0 yards for 4506 over 6 sec." PvE sleep time changed to 20 seconds from 10 seconds.
Dispersion - Damage reduction lowered to 60% from 90%.
Improved Shadowform - Movement impairing effects removal effect removed.
Test of Faith - Now increases healing by 2/4/6%, down from 5/10/15% and spell critical effect chance by 2/4/6%, down from 4/7/10% on friendly targets at or below 50% health.
Serendipity - Any overheal gives back 8/17/25% of the spells mana cost, changed from 50% overheal gives back 20/40/60% of the spells mana cost.
Improved Holy Concentration - Increases the chance you'll enter Holy Concentration by 1/2/3% (down from 4/7/10%), and also increases your spell haste by 10/20/30% (down form 20/40/60%) for the next Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec.
Rapture - Now causes you to gain up to .5/1/1.5/2/2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.
Enlightenment - No longer increases Intellect.
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Pilsner Prophet
       
Group: Guild Members Last Login: Yesterday @ 3:17:28 PM Posts: 167, Visits: 1,168 |
| ouch, that hurts.
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UV - 80 Night Elf Priest
Entling - 70 Night Elf Druid |
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Brew Disciple
       
Group: Brewmasters Last Login: Yesterday @ 2:01:03 PM Posts: 2,142, Visits: 13,523 |
| divine hymn got a buff, the overheal talent is pretty much a buff (though it actually WORKS now)
Everything else is nerfnerfnerf. They seem to be nerfing LOTS of stuff, some of the crazy crazy DK stuff got toned down too, which is good. So I can't complain.
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Pilsner Prophet
       
Group: Guild Members Last Login: Yesterday @ 3:17:28 PM Posts: 167, Visits: 1,168 |
| I don't know... basically it seems they destroyed the talents that made spriests finally pvp viable. Like... I saw on mmo-champ that dispersion doesn't even restore health anymore. It's like a mobile ice block that's not anywhere near as good. It's kind of disappointing to see a 51-point talent be so meh.
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UV - 80 Night Elf Priest
Entling - 70 Night Elf Druid |
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