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Brew Disciple
       
Group: Brewmasters Last Login: Today @ 7:31:00 AM Posts: 2,702, Visits: 13,758 |
| 70 builds
so the way i see it, at 70, there's 2 major builds, 5-0-56 or 14-0-47 basically you can either get nature's grace and splendor, or flourish. I can kinda see me speccing back and forth a lot based on how good flourish is for a given fight. 10 second lifeblooms leave a lot of time for cranking out more direct healing between hot refreshes as opposed to the current hot, and when there's no one to hot, twiddle thumbs or hot someone that may possible take damage playstyle. If i'm doing that and don't need flourish, getting moonglow, nature's grace, nature's spendor, can definitely help crank out some serious healing.
80 builds
The only thing i can really see being a decision is 4 spare points. Right now i have replenish and 1 in natural perfection. could also go 4 in naturalist. That sets up the bomb the tank with ht/nourishes between hot refreshes playstyle as opposed to keeping hots up on lots of people. could also go 2/2 imp tranq and 2 in uh, dunno, which is what it think i'll do for when i'm mostly doing 5 mans because tranq, with a nice short cooldown, and the ability to keep lifebloom rolling across it with 10 sec lb, (which is the biggest reason tranquility sucks now) is pretty nice. Hmm... i'd almost want to try getting naturalist, but dropping subltely and planning on just using tranq as my opener for delicate pulls, as that'd bring HT down to being really short.
Flourish:
Playing my lvl 80 i have about the same spell power unbuffed in the starting lvl 80 pvp gear is i do buffed in pve gear now. It does about 2500 over 7 seconds on whoever it feels needs it most. That's like, ezmode no one dies on archimonde unless they just stand in the fire. I might be able to just heal the melee through standing in the fire on azgalor, maybe with a little bit of help from coh or such. or 2 druids. at level 80 i'll have enough points to get nature's spendor and flourish so it'll only need recast every 10 seconds.
Nourish:
God this is amazing if i can keep from overusing it and blowing through too much mana. At lvl 80, with super long hots from splendor, i'm seeing lots of free time to cast it. hits for about 3500 in my starter gear which is basically the same as my current live gear, but with like 6k more hp.
Lifebloom:
With the various buffs from talents, it ticks for about what it does pre patch. they nerfed it, but the talents buffed it, overall, not much of a change. With the fact that it'll last for 10 seconds at 80, i'd say its doing plenty. With lor sitting there wailing away on me with both us both in the lvl 80 default gear, i could almost heal myself just with LB and rejuv.
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-Lee
Lee, Ulfar, Many borrowed characters
Brewmaster, Wendigo Brewing Co |
| | | | Pilsner Prophet
       
Group: Brewkeeps Last Login: Yesterday @ 10:11:10 PM Posts: 160, Visits: 1,649 |
| @70, 61 resto is going to be absolutely stupid and 1 dimensional for PvP with imp tree form. Sit in tree form with -35% mana cost and +100% armor and you should never die to any melee... much less a caster. Plus you'll never run oom.
The end of S4 is going to be so stupid. Which is pretty funny considering how stupid S4 is already due to gear scaling and Rogues and Druids already scaling so much better than everyone else.
Vengeful Gladiator Ocius |
| | | | Inebriate
       
Group: Forum Members Last Login: 12/3/2008 2:08:16 PM Posts: 20, Visits: 33 |
| | Well, we will sit in tree form more than we do now, that's true, enless there is a priest(mana burn) or a warlock(banish) I spent all last night playing a level 80 druid. Nourish is freaking cool I agree! I wasn't impressed with that Lifeseed talent or Omen of Clarity though. It will definetly be harder to choose what heal to use now. I don't like how Flourish is a 15 yard range around the person I have selected. The range is so short, I almost never got the full 5 people with it. (This was in naxx, might be different in other instances or five mans I suppose) On the up said, the tree aura is so bad and I freaking love the environments. It felt more epic than BC environments did. I went straight to Sagnagosa's(sp?) Fall. <3 that Cenimatic. Lee, have you played a lvl 80 hunter yet? I am curious to what you think of em. I dont' know if I should finish my shaman or hunter for wrath. |
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Brew Disciple
       
Group: Brewmasters Last Login: Today @ 7:31:00 AM Posts: 2,702, Visits: 13,758 |
| Nah, i coppied my hunter over at 70 and played around some with him, and made a premade 80 hunter but haven't done too much with him. I'm still sorta trying to convince myself i want to level my druid first instead of a hunter.
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-Lee
Lee, Ulfar, Many borrowed characters
Brewmaster, Wendigo Brewing Co |
| | | | Pilsner Prophet
       
Group: Brewkeeps Last Login: Yesterday @ 10:11:10 PM Posts: 160, Visits: 1,649 |
| wtb internet that's not horrible so I can do TR.
Because hunters look absolutely amazing (aka fun). We get like 20 new tools to use in PvP to peel, absorb damage, get mana back, and just generally be a lot more versatile. It's seriously like we're becoming ranged rogues as far as utility goes; just with disarms, mana drains, and pet abilities (Roar of Sacrifice + Pet Last Stand = holy crap) instead of stuns and general "outs" (vanish, clos, etc).
rant inclol:
If druids stay the way they are, though, I honestly have no interest in continuing to PvP as a Druid. They're buffing our heals and idiot-proof gib-avoidance while nerfing/removing our utility and strategic/skill-based gib-avoidance (feral charge, importance of positioning). Tree Form granting +100% armor and -35% mana cost seriously makes druids absolutely idiot-proof vs melee. We already have a good level of control over melee as long as you stay a step ahead of them, and giving us the ability to be able to make a mistake and just shrug it off in Tree Form while tanking a Warrior**** effortlessly is one of the dumbest things they could do.
**** DRUIDS SHOULD NOT BE ABLE TO TANK A WARRIOR, ROGUE, ENH SHAMAN, OR HUNTER 100% IN A FORM THAT ALLOWS YOU TO CAST HEALS. Our strength lies in our utility -- we disrupt damage through cyclone, roots, bash, feral charge; and we get away from damage through snare-removal, feral charge, and travel form. We have to weigh the advantages of being able to cast vs the advantages of having additional armor, and make use of both (in the current state) to adequately tank a rogue or escape a decent warrior (or enh shaman, or hunter, etc). Adding the ability to tank something in the way a Priest, Paladin, or Shaman would just skews the balance so much, since at least in the case of every other healer they have to make decisions in regards to fake casting and mana conservation to reliably tank something. Druids will be able to do so with entirely instant casts (lifebloomx3, rejuv, swiftmend, flourish), which requires almost no strategy or thought at all and dumbs the class down to a degree that's just absurd to me.
And as for the mana burn/banish comment... tree form doesn't snare you anymore, and if you can't manage to avoid a 2s mana burn in caster, then you really need to work on your positioning and coordination with teammates (i.e. "I have to cross the field, interrupt the next mana burn 'til I get to that pillar/crypt/under-the-bridge). As far as Banish goes, it's the same deal. If you're getting banished, you're doing it wrong; 1) you can unshift before it goes off and 2) you have to know how to avoid banishes because even if you weren't in tree, he'd be fearing you. If you know you're going to be in a position to get banished/feared/mana burned, 1) don't be in tree or 2) have your teammates stop the cast 'til you're in a safe place again.
In summary, Druids in WotLK are going to be incredibly boring in PvP because you'll be able to be an idiot and still do incredibly well if things stay the way they are. See: Drain Teams with a Tree Druid+Disc Priest+Hunter -- it literally couldn't be any easier than being the druid on that team. Or even just Druid+Hunter 2s if you have an amazing hunter --- then again, an amazing hunter is going to be able to carry just about any healer in 2s after the patch/expansion, haha.
Vengeful Gladiator Ocius |
| | | | Inebriate
       
Group: Forum Members Last Login: 12/3/2008 2:08:16 PM Posts: 20, Visits: 33 |
| The reason that banish and mana burn will be a problem while siting in tree is because of the same problems you mentioned. I love our mobility. It's the only reason resto druids are fun to play in pvp imo. They really are nerfing that part of our class though, which I agree is dumbing down the class. (I will still try a feral charge/resto spec though just for old times sake[In reality, I wont be missing anthing in balance that I already don't have plus I'll get most of the resto stuff except for Flourish/Wild Growth. Nature's Grasp is trainable, Semi-Uninteruptable CC is folded into Nature's Focus. I've never liked Nature's reach or insect swarm, so meh.])Regardless, I'm still excited for Wrath. They put out some new druid changes too on wotlk wiki. Barkskin in all forms! YAY! haha, /bear form /barkskin. I doubt they let us keep it, but it'll be fun while it lasts. They changed Imp Tree again too. hehe. 15% Spirit to Spellpower now. |
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Brew Disciple
       
Group: Brewmasters Last Login: Yesterday @ 2:01:03 PM Posts: 2,142, Visits: 13,523 |
| Yeah, I kinda agree with Chris. The combination of massive (now even better) hots, huge survivability (now even better) and mobility (now even better) is what wins arenas. Having all these things all the time is nuts.
Like, I look at the priest changes and say: "yeah, these are pretty good, I can make this work." I look at the new druid stuff and say the same thing Lee and Chris said: "holy fuck, I will be overpowered."
The excitement in this game is about choices. It's about making a decision that has upside and downside in a case in which you can remove the downside -- and then the excitement of leveraging that against an opponent. If there is a button on my bar that says "be 35% more awesome all the time" I guess I will press it.
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Brew Disciple
       
Group: Brewmasters Last Login: Yesterday @ 2:01:03 PM Posts: 2,142, Visits: 13,523 |
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