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Posted 9/18/2008 1:05:15 PM
Inebriate

InebriateInebriateInebriateInebriateInebriateInebriateInebriateInebriate

Group: Forum Members
Last Login: 12/3/2008 2:08:16 PM
Posts: 20, Visits: 33
<3 your long posts haha

Goodluck in Dallas!  I hope they stream those games too!  I'll root for you and Hafu(if she's there)  She's my hero! haha

Post #105720
Posted 9/21/2008 1:41:39 PM
Pilsner Prophet

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Group: Brewkeeps
Last Login: Yesterday @ 10:11:10 PM
Posts: 160, Visits: 1,649
ASDFASDF;LKKASDF

wtb PTR ability

Because DS looks really fun with the HT + IS glyphs: http://www.arenajunkies.com/showthread.php?t=43388


i.e. 31/0/30

Maybe I'm not so upset with the way Druids will turn out, since the HT glyph makes things interesting.




Vengeful Gladiator Ocius
Post #105870
Posted 9/22/2008 12:47:02 AM
Pilsner Prophet

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Group: Brewkeeps
Last Login: Today @ 8:26:46 AM
Posts: 374, Visits: 5,596
Cyn (9/21/2008)
ASDFASDF;LKKASDF

wtb PTR ability

Because DS looks really fun with the HT + IS glyphs: http://www.arenajunkies.com/showthread.php?t=43388


i.e. 31/0/30

Maybe I'm not so upset with the way Druids will turn out, since the HT glyph makes things interesting.


They also changed Imp. Tree, so that it doesnt have the -mana component. Now druids will have to drink more in arenas! (Not that we can't drink in tree form...)
Post #105875
Posted 9/23/2008 9:10:26 AM


Brew Disciple

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Group: Brewmasters
Last Login: Yesterday @ 2:01:03 PM
Posts: 2,142, Visits: 13,523
haha, what the fuck @ the HT glyph.

absolutely crazy.


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Post #105945
Posted 9/23/2008 1:26:52 PM


Brew Disciple

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Group: Brewmasters
Last Login: Today @ 7:31:00 AM
Posts: 2,702, Visits: 13,758
well, a lot of people are feeling that with the ht glyph available at lvl 70, that its just there to sorta, create a temporary nourish then get replaced with one of the other lvl 80 glyphs when you have actual nourish. Overlooking its pvp viability in the meantime doesn't seem that suprising.

Overall, i'm seeing druid playstyle for most fights seeming very similar to a lvl 70 coh priest that was good enough to only use coh where it was actually a good idea. Cast a lb, rejuv, regrowth (renew, pom) every so often on the tank, then cancel-cast HT (GH) or nourish (Fh). If an area takes a big hit of aoe, throw them a Wild growth. Anytime a priest would PW:S, druid swiftmends. The big nerf to lifeblooms output and buff to its duration makes it a lot more like just a faster ticking renew/rejuv than its current state. Because of this reduced focus on hot spamming, Talents like GotEM are just very lackluster.

I can really see respeccing for particular fights a ton:

For a councilesque fight with several viable tanks, definitely go respec to something that just pure maxes out hots like 23-0-48. Or if cooldowns aren't your limiter, mana is, go with 27-0-44 to snag 2 points in DS.

For an archimonde or azgalor fight, a single 11-0-60 druid could make the melee virtually immune to death while keeping hots on the tank too. basically keep hots up on the tank, use wild growth liberally and rejuv/regrowth people, counting on some extra dps from replenish. Living seed works great with imp regrowth and you'd have a pretty good crit rate even with normal spells.

Then, there's a ton of different ways to make a keep hots up, spam cast heals on tank build.


-----------
-Lee
Lee, Ulfar, Many borrowed characters
Brewmaster, Wendigo Brewing Co
Post #105962
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