professions in wotlk
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Posted 10/6/2008 5:42:59 PM


Brew Disciple

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someone else's analysis. as his has been picked over a lot more, i'd go with hsi over mind if there's a disagreement.


Basically doing out, mostly for myself, a comparison of different professions. No real value is being placed on things like convenience or cost, just what yields the best character for raiding. As I'm not entirely sure I want to just be resto, going to look at what it provides for any spec.

Edit: stole some of brian's stuff, added more of my own




Leather Working
As far as I've found there's no BOP sets for LWers, so crafted items don't count for anything. Drums aren't rotateable anymore so, not a big issue. The main selling point seems to be the fur linings. Obviously one has to not count the value of what you would have had from just getting an enchant.

Spell power: 37 (67-30) (44 over the cheaper spell power enchant)
Sta: 74 (90-16)
AP: 76 (114-38)




Enchanting
nothing new that i know of, just better ring enchants
Combined boost:
Spell power: 38
AP: 64
Sta: 48




Alchemy
Mixology gains (50% extra effect from elixirs/flasks)
Spell power: 62.5
mp5: 19
ap: 90
hp: 325

Hmmm there's conflicting reports on what exact % mixology is, lame.


Alch Stones are a little harder since comparing them to other trinkets is a bit harder than comparing to the 1 and only competing enchant or such for the slot. I'll do that at some other point, but in the meantime: WotLK Alch Stones




Inscription

No more 4th slot, new shoulder enchants just for scribes
(the second stat is the same for the scribe version as the one from rep, so not listed)

Healer/caster: 37 sp (61 sp - 24)
Tank: 32 dodge (52 dodge - 20)
Meleer: 64 ap (104 ap - 40)

Offhands:
Doing a real comparison later but here's a temp link to them




Herbalism

Fairly useless self hot

2 'requires herbalism' consumables:
Fire Seed: 200 spell power for 10 sec, 1 min cd. avergage spell power boost 33, but with mage cd stacking, much much better.
Fire Leaf: 400 ap for 10 sec, 1 min cd. avg ap boost 66, but with BM hunter style CD stacking, much more value




Mining:

500 hp




Skinning

25 crit rating




Jewelcrafting

Blue trinkets that look to be pretty decent for starting at 80, but replaceable by epic ones.

You get 3 "Jeweler's Gems" that have more stats than normal epics.

The amount "more" varies but for example, epic WOTLK str gem = 20 str, the BOP JC one = 27 str.

So assuming your gear has at least 3 gem slots:

you can have 21 more: strength, intellect, agility, parry rating, armor pen rating, resilience, expertise, haste, hit, crit, spirit, dodge, defense
or 42 more: AP
or 9 more: mp5
or 27 more: spell power
or 33 more: stam
or 30 more: spell pen

or any combination of that

The other benefit is that since the JC gems are prismatic, could make metas and socket bonuses easier to get while still mostly stacking 1 stat. So if you have to make 2 blue and 2 yellow gems for a meta that works out to 49 bonus spell power plus maybe letting you make a socket bonus somewhere. Good for casters prolly, not as good for healers as mp5 or spirit aren't as meh for us as casters.




Tailoring

This will depend on the proc rates on these, assuming roughly once a minute though.

Darkglow Embroidery:
Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell.
Avg: 25 mp5
Best cape enchant otherwise is 10 spirit or 23 haste

Lightweave Embroidery:
Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 1000 to 1200 Holy damage when you damage an enemy with a spell.
Avg: 17 dps
Compare to 23 haste

Swordguard Embroidery:
Embroiders a magical pattern into your cloak, causing your damaging melee attacks to sometimes increase your attack power by 300 for 15 sec. (hahaha)
Avg: 75 ap
Compared to 22 agi or 23 haste




Blacksmithing

Some super fast to replace blue weapons, nothing bop of note since the epic weapons are boe.

Socketing your gloves and bracers is the main thing, so:
46 spell power
40 of a stat or rating of your choice
80 AP
60 sta





Engineering

Lots of fairly fun self enchants, none that are really directly raid useful, or rather not better than others as they replace the current enchants. Rocket boot enchant might be pretty nice for some fights though and for pvp. Oh, actually 340 haste rating use on gloves (2min cd, lasts 8 sec) might be pretty nice for CD stacking classes.


-----------
-Lee
Lee, Ulfar, Many borrowed characters
Brewmaster, Wendigo Brewing Co
Post #106339
Posted 10/6/2008 7:21:31 PM


Brew Disciple

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And now gatherers have BOP effects too:

Mining: 500 hp

Herbalism: those seed thingies and the HOT (2000 over 5s, 3 min cd)

Skinning: 25 crit rating

Tailoring has BOP cloak enchants: (minus pertinent normal cloak enchants)

Darkglow Embroidery:
Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell.

Lightweave Embroidery:
Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 1000 to 1200 Holy damage when you damage an enemy with a spell.

Swordguard Embroidery:
Embroiders a magical pattern into your cloak, causing your damaging melee attacks to sometimes increase your attack power by 300 for 15 sec. (hahaha)


jewelcrafting:

You get 3 "Jeweler's Gems" that have more stats than normal epics.

The amount "more" varies but for example, epic WOTLK str gem = 20 str, the BOP JC one = 27 str.

So assuming your gear has at least 3 gem slots:

you can have 21 more: strength, intellect, agility, parry rating, armor pen rating, resilience, expertise, haste, hit, crit, spirit, dodge, defense
or 42 more: AP
or 9 more: mp5
or 27 more: spell power
or 33 more: stam
or 30 more: spell pen

or any combination of that



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Post #106340
Posted 10/6/2008 7:47:38 PM


Brew Disciple

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All in all, the BOP benefits of being a given profession are drastically lower than they were before.

Which I think is a good idea, considering how easy it was to power level most things.

This will probably decrease the amount of crafters.


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Post #106342
Posted 10/6/2008 9:40:34 PM


Pilsner Prophet

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Schwerpunkt (10/6/2008)

This will probably decrease the amount of crafters.


= cashmoney for anal retentive recipe collecting crafters


Go outside on a nice day.
Post #106343
Posted 10/6/2008 9:48:24 PM


Brew Disciple

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They specified that the BS socketing things doesn't work anymore if you drop BS. God i hope they do that with the other professions, or i will so level all of them and do that to my gear each time i know i won't be replacing it for a long time.

-----------
-Lee
Lee, Ulfar, Many borrowed characters
Brewmaster, Wendigo Brewing Co
Post #106344
Posted 10/6/2008 10:10:50 PM


Brew Disciple

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Coruscateric (10/6/2008)
Schwerpunkt (10/6/2008)

This will probably decrease the amount of crafters.


= cashmoney for anal retentive recipe collecting crafters


yup!


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Post #106345
Posted 10/7/2008 2:26:40 AM
Brew Disciple

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Alchemy looks like a good one to hold onto for a druid, assuming you bounce back between feral and resto (because the trinkets are pretty good for both). I'm not sure how it'll play out in the second expansion, but in BC, the effect of picking up the most ideal professions was pretty minimal I'd say. In PvP it might have made more of a difference, but in PVE having 40 extra healing from ring enchants, or + weapon damage or stats as feral seemed not worth it. The same thing applied with jewelcrafting, and gems with 2 more strength, healing, spell damage, etc. I figure I'll stick with alchemy, and either drop leatherworking for something with better level 80 crafting stuff, or grab a gathering profession to make some gold.
Post #106346
Posted 10/7/2008 2:53:52 AM


Brew Disciple

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As a druid, I'd definitely go anything other than tailoring/mining/herbing/skinning. All of the other professions offer something quite nice for healing, dps, tanking. The gathering professions are all very much either tanking or dpsing, nothing for healers. Tailoring offers nothing for tanks.

One important thing would be that there seems a lot of professions that are all about the same. For a healer, LW, enchanting, inscription are all nearly identical. Alchemy is definitely better, but only when flasked, which is a decent trade off imo; give up some non raid goodness, for slightly better raiding stats.

I think BSing is too good. 2 sockets is just vastly better than the stat boosts offered by most of the professions. Realistically I think everyone other than super CD stacking mages should prolly be BSing in an ideal world, and that's dumb.

LW is about right for dps/healing, a bit too op for tanking. A solid choice for anyone.

Alchemy is a bit weak for tanking, about right imo for dps and healing. Oh well, who's seriously a alchemist tank anyway.

Inscription, enchanting are right on.

Tailoring seems pretty good too other than for tanks, but seriously, tailoring tanks?

Herbing needs a mana on use consumable to make it viable for healers. With the number of herb/alch healers due to the way things are right now, they need to make that a solid choice. No, 200 spell power seeds are not good for healers.

BM hunters will probably want to be herbalism/alchemy or if they're more concerned with non flasked times and less with flasked, herb/lw. That lets them stack the 400 ap fire leaves with BW.

Mages will probably want to be herbalism/engineering to stack fire seeds, 2 min trinkets, 2 min CDs, engineering glove enchant use.


-----------
-Lee
Lee, Ulfar, Many borrowed characters
Brewmaster, Wendigo Brewing Co
Post #106347
Posted 10/7/2008 9:21:13 AM
Pilsner Prophet

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I'll probably stay lw/ench on my druid and mining/jc on my warrior. This means I'll be buying copious amounts of leather but oh well. Further incentive to level my rogue mebbe? These last few levels have been horribly boring and soon I just won't have the time. If there are as many dailies to do the gold shouldn't be too much of a problem methinks, and I'll have 5kish going into the expansion which is really abnormal for me given my addiction to gearing alts that I rarely play. (mage in full tailoring gear, paladin with 2 engi helms and bs bracers)

If I do level the rogue she'll be herb/lw simply for the gathering things, I always need pots/flasks and I'll always need leather. Kinda hoping Moonkin don't get screwed on the crafted gear this expansion, the only item worth making was the bracers, roughly the same as badge crit bracers (though I went balance fairly late) Tailors had it good in tbc, spellstrike/spellfire lasted a long time.

Rihara-80 moonkin haste junkie

Dorfit-80 prot/holy paladin

Veriann-70 warrior

Sallexie-70 rogue

Tedbrogan-70 mage

Post #106350
Posted 10/7/2008 10:03:38 AM


Brew Disciple

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Veriann (10/7/2008)
Kinda hoping Moonkin don't get screwed on the crafted gear this expansion, the only item worth making was the bracers, roughly the same as badge crit bracers(though I went balance fairly late) Tailors had it good in tbc, spellstrike/spellfire lasted a long time.


Um, you can build a pretty decent set out of leather sta/int/spi/sp gear and cloth sta/int/sp/hit or crit gear that's all crafted. There's also a really good neck and ring from JCing. All that's boe. Basically anyone leveling a crafting profession better be doing it for the lasting benefit it provides from ring enchants/fur linings/bonus sockets/etc, all the gear is boe.


-----------
-Lee
Lee, Ulfar, Many borrowed characters
Brewmaster, Wendigo Brewing Co
Post #106351
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